Overview
I’m a 3D Generalist / Compositor / light artist, I have 16 years experience in VFX/CG productions of AAA games, Real-time/in-engine, feature movies ,TV shows and commercials TV. I was responsible to make complex VFX/CG shots from pre-production advice right through to delivering content. I'm very motivate digital art is my passion. I had been on production such as CALL OF DUTY BLACK OPS III,SHADOW OF WAR, X-Men, CAPTAIN AMERICA and GODZILLA , Guardians of the Galaxy and top VR/AR system “Microsoft HoloLens”
Professional Skills
Proficient in Unity3D,Unreal engine, MAYA, NUKE , Adobe After Effect, Adobe Photoshop. Knowledge of lighting in realtime game engine and mental ray And V-Ray, 3D Modeling and Animation, Professional 3D/2D Compositing and creating VFX in MAYA and 3D camera tracking , Expert knowledge of CG compositing integration with multi-Pass EXR ,Set Extension with Matte painting integration .Strong knowledge of Camera and Sets up scene lights to match color keys and concept art.
SPECIALITIES
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Lighting in Realtime game engine and mental ray and V-Ray
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Expertise in CG lighting & CG Compositing integration with multi-pass EXR
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Creating PREVIZ/POSTVIZ shot
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Creating 3D prototype from scratch for Real-time/in-engine
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Particle animation and Fluid effect in Real-time/in-engine and MAYA
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3D modeling, Animation and Rendering in MAYA
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Camera tracking and Expertise in SynthEyes, Nuke
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Look Developments in rendering, particularly with regard to realistic lighting and VFX
SOFTWARES
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Maya
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Nuke
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VRay
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RenderMan
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Unreal Engine
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Unity3D
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CryEngine
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Adobe Photoshop
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Adobe After Effects
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Awards
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2019 Win the NAVGTR for best lighting/texturing in "GOD OF WAR"
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2018 Nomeid for best VFX in international film festival of Milan
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2015 Active Member of Visual Effect Society
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2010 Best Visual Effects in 24th international Film Festival for Children and Youth
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Microsoft Mixed Reality Team & AI Perception
Senior 3D Generalist
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Execute a wide range of tasks including lighting, look development, texturing,
Sony Play Station (Santa Monica Studio)
Senior Light Artist (Real-time/in-engine)
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Execute a wide range of tasks including planning, look development, animation,
texturing, lighting, color grading, setup cinematic shots.
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Lighting and Shading look development on multiple levels in various styles
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Developments in rendering, particularly with regard to realistic lighting and surfaces
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WB Games Studios (Monolith)
Senior Cinematic Artist
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Setting up cinematic scene lights to match color keys and concept art
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Setting up cinematic scene lights to match with art director ideas
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Development in rendering, particularly with regard to realistic lighting and surfaces
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Development in rendering to create best realistic lighting set for cinematic scene
with lots of FX.
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Microsoft HoloLens
VFX Artist
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Visualize effects and create VFX from scratch for HoloLens
Activision / Blizzard
Senior Compositor / Light Artist and Look Development
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Scene lights to match color keys and concept art
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Lighting characters and weapons
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Making PREVIZ and prototype
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Create 3D prototype (VFX/model/animation/light) based on director ideas and
concept image
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Developments in rendering, particularly with regard to realistic lighting and surfaces
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Call of Duty Black OPS III
. Call Of Duty Black OPS III
Mirada Studios
Senior Artist
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Match real shots camera with MAYA CG scenes and geometries in MAYA
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Enhancing 3D scan environment in MAYA to match with CG environment
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Lexus TV Commercials
. Lexus Commercials TV
Stereo D llc
Nuke Compositor
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Camera Tracking
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Make Clean plates (NUKE ,PHOTOSHOP )
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Stereo compositing (Nuke)
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Work on complex VFX elements shot, and compositing CG integration multi-pass EXR (NUKE)
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Need For Speed
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Captain America : winter soldier
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Godzilla
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X-Men :Days of future past
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Teenage mutant ninja turtles
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Guardians of the galaxy
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Hercules
Work Experience in Short Films
Where The Snails Live
2013 VXF Supervisor/VFX Artist
Last Day on Eearth
2016 VFX Supervisor/VFX Artist
Cinemagics
VFX Supervisor / Artist
I've been personally involved in :
-Visual Effects Supervisor
-Creative team
-Modeling,texturing,Animation in MAYA
-Compositing complex VFX shot in Nuke / After Effects
-Creating FX and Particles / Fluid effects
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Resume